These instructions were found here originally, and are slightly modified to solve some more errors.
1. Support the back button
Check the snippet here.
2. Export your project
- Go into ‘Build Settings’ and switch to Android. Change the Texture to ETC2, and make sure the build system is set to ‘Gradle’.
- Open the ‘Player settings’ from that screen and set the Bundle Identifier to the package name you desire.
- Note that this will probably not save (at least it doesn’t in the current version,
2018.2.2f1
) so you will need to edit it again later. - Export.
3. Open the exported project in Android Studio
Don’t import it into a new project as said in the Medium post, just open the project.
- Modify the
AndroidManifest.xml
and remove the IntentFilter. Otherwise you wil end up with a second launcher icon for your app. - Change the application into a library by editing the
build.gradle
file. Switch this:apply plugin: 'com.android.application'
into
apply plugin: 'com.android.library'
- Remove the line with
applicationId
from the gradle file, as libraries can’t specify an application id. - If the ‘Bundle Identifier’ was not saved in the previous section, edit it now. You should modify the
AndroidManfiest.xml
and the folder structure.
4. Integrate the library in your project
- Choose ‘Rebuild project’ in Android Studio to build the library.
- Pick the file from
build/outputs/aar/MyProject-debug.aar
- In your other app, choose File > New Module > Import JAR/AAR package and select your .aar file.
- Edit the
settings.gradle
to include your new module. - Edit the
build.gradle1
of your main module to reference the new module:implementation project(":your_aar_file_name")
(inside thedependencies
block). - Add the Unity Activity to the manifest. It is called
UnityPlayerActivity
:<activity android:name="com.pixplicity.demo.augmentedimage.UnityPlayerActivity" />
- Launch the new Activity from your app using this snippet.
5. (Optional) disable it for non-ARCore devices.
Follow the steps described here